home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
JCSM Shareware Collection 1993 November
/
JCSM Shareware Collection - 1993-11.iso
/
cl260
/
flash38.lzh
/
FLASH.DOC
< prev
next >
Wrap
Text File
|
1993-09-11
|
30KB
|
733 lines
FLASHCARD version 3.8
Copyright (c) January 1992,
June, 1992, September 1993
by Ed Oliver, V2I (ASP)
ALL RIGHTS RESERVED
Ed Oliver is a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable
to resolve a shareware-related problem with an ASP
member by contacting the member directly, ASP may be
able to help. The ASP Ombudsman can help you resolve
a dispute or problem with an ASP member, but does not
provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road,
Muskegon, MI 49442 or send a CompuServe message via
CompuServe Mail to ASP Ombudsman 70007,3536.
Table of Contents
Overview . . . . . . . . . . . . . . . . . 1
System Requirements . . . . . . . . . . . . 2
Installation and Use . . . . . . . . . . . 2
FLM Menu Options . . . . . . . . . . . . . 3
Using FLASHCRD . . . . . . . . . . . . . . 4
Using FLASHCFG . . . . . . . . . . . . . . 5
Student List . . . . . . . . . . . . . . . 5
Edit Student Profile. . . . . . . . . . . . 5
Teaching Hints . . . . . . . . . . . . . . 6
Problems and Questions . . . . . . . . . . 8
New Products . . . . . . . . . . . . . . . 8
What is ShareWare? . . . . . . . . . . . . 9
Registration Rules . . . . . . . . . . . . 9
Registration Form . . . . . . . . . . . . . 10
Disclaimer . . . . . . . . . . . . . . . . 10
Site License Agreement . . . . . . . . . . 11
Disclaimer . . . . . . . . . . . . . . . . 11
-0-
FLASHCARD VERSION 3.8 USERS' GUIDE
OVERVIEW:
The FLASHCARD software family helps a student practice her
arithmetic facts. Originally developed simply to improve speed,
we found it useful as an initial teaching tool as well.
The student signs on by typing her name and may choose from a
menu of activities.
Addition
Subtraction
Multiplication
Division
Addition / Subtraction Mixed
Multiplication / Division Mixed
All Four Mixed
Sign on Again
Choosing ADDITION, for example, she sees a screen with up to
100 problems arrayed at the left. Beginning with the first
problem, each one is highlighted and reproduced in a large window
at the right. As the student types the correct answer, the next
problem pops up. If an error is made, a CLUE window appears to
help the student visualize the problem.
FLASHCARD offers full flexibility to the teacher or parent in
tailoring program presentation, performance and feedback to each
student's individual needs. Parent/teacher sets the following
control parameters for each student by name:
- Colors: Any displayed item can be set to any available color.
- Difficulty: You set the range of values for top and bottom
numbers. You can let the student concentrate
on her "fours" in multiplication, for example.
- Size of task: You set the number of problems to be done at
one sitting (up to 100)
- Problem Order: You decide if the student sees problems in
order (1+1, 1+2, 1+3, 1+4, etc) or mixed up.
- Timer: You may specify a maximum time limit per problem.
- Sound: You set the extent and type of audio feedback.
The function which lets you configure FLASHCARD for each
individual student is menu driven for ease of use, with simple
displays and context sensitive help information.
FLASHCARD also records a history of every student's progress
in a text file called PROGRESS. You may review, print or delete
the PROGRESS file at any time.
-1-
FLASHCARD VERSION 3.8 USERS' GUIDE
SYSTEM REQUIREMENTS:
FLASHCARD requires MS-DOS version 3.3 or greater; IBM PC/AT or
compatible; at least 256K of available RAM; CGA or better video
adapter and monitor. A hard drive makes it faster, but is not
essential. FLASHCARD is written in Turbo Pascal and uses
standard Turbo Pascal I/O drivers.
INSTALLATION AND USE:
You should have received 17 files in the FLASHCARD bundle.
BROWSE.COM Freeware utility from PC Magazine
BROWSE.DOC Documentation for above
FLASH.CFG Student configuration data base
FLASH.DOC Program user manual
FLASH.HLP Context sensitive online help data base
FLASH.INS Installation hints
FLASH.REG Registration form ready to print
FLASH.SIT Site license ready to print
FLASHCRD.EXE Program file for student interaction
FLASHCFG.EXE Program file for teacher/parent use
FLMRUN.BAT Runtime support file
FLM.BAT Original FLASHCARD menu program
FLM.DOC Documentation for above
GETFKEY.EXE Support utility decodes function keys
GETFKEY.DOC Documentation for above
NEWFLM.BAT Used by FLM menu system
READ.ME Last minute highlights
If FLASH.HLP is missing, you will not have help information
available when you are using the programs. If FLASH.CFG is
missing, you will have to start from scratch in setting up
student profile information (not difficult).
When you run FLASHCRD.EXE the first time it produces another
file called PROGRESS. FLASHCFG.EXE creates or changes the file
called FLASH.CFG.
To install FLASHCARD on a diskette or a hard disk directory,
simply copy all files to the diskette or directory. When you
execute the command
FLM
the helpful batch menu system displays further options. You may
install FLASHCARD so FLM is called from another menu or the more
experienced user can configure an existing menu system to call
the individual pieces of the FLASHCARD family as done by FLM.BAT.
-2-
FLASHCARD VERSION 3.8 USERS' GUIDE
FLM MENU OPTIONS:
F1 RUN FLASHCARD PROGRAM
See detailed instruction for FLASHCARD. Exercises a
student's capability to remember arithmetic facts.
F2 DISPLAY FLASHCARD PROGRESS FILE
Invokes the freeware utility BROWSE to display the ASCII
file containing student progress information. The arrow keys,
Page Up, Page Down, Home, and End move the viewing window around
the file. The ESC key exits BROWSE and returns to the FLM menu.
F3 DISPLAY FLASHCARD USER MANUAL
Invokes the freeware utility BROWSE to display the ASCII
file containing the FLASHCARD User Manual. (See F2 above)
F4 CONFIGURE FLASHCRD (BY STUDENT NAME)
See detailed instructions for FLASHCFG. Used by parents and
teachers to customize FLASHCARD difficulty and feedback for up to
100 individual students.
F5 CLEAR OUT PROGRESS FILE
Uses the MS-DOS DELETE command to delete the PROGRESS file.
F6 EXIT
Returns control to MS-DOS.
F7 FLASHCARD INSTALLATION INSTRUCTIONS
1. Decide which disk and directory will
contain the FLASHCARD files
2. Make the selected drive current c:
3. Create the directory if it does not exist md flash38
4. Make the selected directory current cd c:\flash38
5. Copy all FLASHCARD files from diskette copy a:*.*
To install FLASHCARD from a .ZIP file, just copy the .ZIP file to the
directory where you want FLASHCARD and use PKUNZIP to unZIP it there.
Use the FLM batch file command to run FLASHCARD
F9 PRINT FLASHCARD REGISTRATION FORM
Uses the MS-DOS COPY command to copy the file FLASH.REG to
the device PRN: which is usually the printer.
F10 REMOVE THE LAST FOUR CHOICES FROM THE MENU
Saves the installation version of FLM.BAT as FLMNEW.BAT and
replaces it from FLMRUN.BAT, which does not include the last four
options.
-3-
FLASHCARD VERSION 3.8 USERS' GUIDE
USING FLASHCRD:
Once you choose F1 RUN FLASHCARD PROGRAM from the menu a
screen asks you to type your name. A student named JACOB would
then type Jacob (capitalization does not matter) and press Enter.
FLASHCRD takes the signon name and searches the FLASH.CFG file
to see if the student is defined. If so, it loads his profile
information. If not, it uses a default profile. The default
profile is suitable if a student already knows the facts and just
needs to hone his skills with practice.
All this happens in the blink of an eye and the student next
sees a menu with the following choices:
1 Addition
2 Subtraction
3 Multiplication
4 Division
5 Add / Subtract Mixed
6 Multiply / Divide Mixed
7 All Mixed Up
8 Sign On Again
The student may now:
- press Esc to exit the program. No more action taken.
- press 1, 2, 3, or 4. She will attack up to 100 problems of
the variety chosen, according to the rules set within FLASHCFG.
- press 5, 6, 7. She faces up to 100 problems of mixed
persuasion as requested, still following the rules.
- press 8. The signon screen appears again and the student
can type in a name.
- press C. The color selection menu appears to let the
student experiment with different color combinations. Colors
selected here are not saved permanently. When the student finds
the perfect combination, the teacher/parent makes that selection
permanent with the FLASHCFG program.
- press M. Although not shown on the menu or the function
bar, this will mute all sound from FLASHCARD until the student
exits the FLASHCARD program.
- Press F1. As noted on the function bar, this will display
context sensitive help information.
-4-
FLASHCARD VERSION 3.8 USERS' GUIDE
USING FLASHCFG:
STUDENT LIST:
Once you choose F4 CONFIGURE FLASHCARD (BY STUDENT NAME) from
the menu, you will see a list of students already defined in the
FLASH.CFG file. The original file includes several sample
student definitions, although the names aren't very imaginative.
You use the arrow keys, Home, End, and PgUp and PgDown to move
the highlighter to different names on the list. As you look at
the list, you have several choices noted on the function bar at
the bottom of the screen. When you have the right student name
highlighted, you may
- Press F1: it will always provide help information
appropriate to where you are in the program.
- Press D: it will delete the highlighted student from the
list. Don't worry, it gives you one chance to change your mind.
- Press A: you will be asked for a new student name to add.
The profile information of the highlighted student will be used
as a starting point for the new student. You will then be shown
the screen where you can edit this profile information.
- Press E: you will see the screen where you edit the profile
information for the highlighted student. There you can change
profile values or pop up the color selection menu to change the
colors the student will see in FLASHCRD.
- Press S: the program will write the changed list of
students back to the FLASH.CFG file. The old FLASH.CFG file is
renamed to FLASH.CFX. If you decided to undo your changes you
could delete FLASH.CFG and rename FLASH.CFX back to FLASH.CFG.
If you do not use S to save your changes, they will be lost
when you exit the FLASHCFG program.
- Press Esc. The program ends. If you did not save your
changes to the FLASH.CFG file by pressing S the changes will be
forgotten.
EDIT STUDENT PROFILE:
The student profile screen in FLASHCFG shows the student's name
at the top. There are 32 fields which can be modified--eight
each for addition, subtraction, multiplication, and division.
You can also press C to pop up the color editor to change
the colors for that student.
Press F1 at any time to see help information in context of
what you are doing at the time.
Use the arrow keys to move the highlighter around the profile
screen. When you want to change the highlighted value, press
Enter. A window will pop up with all the legal choices for that
-5-
FLASHCARD VERSION 3.8 USERS' GUIDE
value. Use the arrows again to select a new value. If you press
F1 while this window of choices is up, you will get specific help
information about what that value means.
The function bar at the bottom of the screen shows your
available choices of action. Press Esc to back out one level and
discard any changes you have made. Press Enter to pop up the
choices or to select a choice.
Press F10 to back out to the student list and keep the changes
you made. Remember, if you do not use the S option to save
your changes to the FLASH.CFG file, they will be lost when you
exit the program.
TEACHING HINTS:
I have learned some things from using FLASHCRD with my
children.
1. They like to be in control of their practice sessions.
Knowing that they have to do it each day is enough guidance.
They pick when and how fast (within limits). All I add is
praise.
2. Once the facts are known, and FLASHCRD is used for practice
drills, they like competition and challenge. Beating their last
time and error count are events we hear about. My fifth grader
learned to touch type on the numeric keypad just so he could beat
me. His best time so far on 100 multiplication problems (0-9 by
0-9, random order) is 1:41. He looks at the matrix of small
problems and types ahead.
3. They like to play around with color combinations to
personalize the program. Humor them in this and make their
favorite color scheme permanent, no matter how it looks to you.
My second grader's color choices are really obnoxious, but
they're all his.
4. They need monitoring. Check the progress file frequently and
give them feedback. For my second grader, one session per day of
100 problems (add, subtract, or mixed) keeps him on top of his
addition and subtraction, and costs him less than five minutes.
5. FLASHCRD can be used to introduce new things. My second
grader has learned his multiplication tables without any other
input than FLASHCARD. I will discuss different approaches to
this later.
6. They like to be watched (and praised) while they speed
through their work. This is time well spent. Like a new video
game, they will invest extra time to get better if they think you
will come back later and be impressed.
7. Watch out for low expectations. Your child will surprise you
in what he wants to attempt and in what he can actually do.
-6-
FLASHCARD VERSION 3.8 USERS' GUIDE
"That's too hard for you" is a handicap we put on our kids
unfairly. I think I have very high expectations of my kids, but
they constantly amaze me. Yours will too. If your second grader
wants to try division, what's the harm? Just be understanding if
it bewilders her, and encourage her to do other things first.
8. Don't give her so much time per problem that she can count on
her fingers. That is not what we are learning here. Cut the
time short enough so she has to remember the memorized fact. It
is better to guess wrong and then see the reinforcing clue than
to get in the habit of counting to the answer.
I used FLASHCRD as an introductory tool to teach
multiplication to my second grader. I tried a couple of
approaches to arrive at the following, which I recommend.
1. Set up two student profiles for the student. You can use a
nickname (mine were JAKE and JACOB) or a number (JAKE 1 and JAKE
2). The student will do 100 problems with each profile each day,
all at one sitting. This seems like a bunch, but usually takes
less than 15 minutes per day. The student always does the same
profile first.
2. For starters, the profiles are as follows:
Name Range 1 Range 2 Total Order Time
JAKE: 0 - 9 0 - 2 100 sorted 10
JACOB: 0 - 9 0 - 2 100 random 10
This lets him practice "in order" to cement the rules and give
confidence, then try his wings in random order. Do this until
his time for 100 random problems is under 6 minutes with 5 or
fewer errors. It may only take a few days, if that.
3. When times are down, change ranges as follows.
JAKE: 0 - 9 3 - 3 100 sorted 10
JACOB: 0 - 9 3 - 3 100 random 10
Look for times to drop below 6 minutes with less than 5 errors.
4. Then switch the ranges again:
JAKE: 0 - 9 3 - 3 100 random 10
JACOB: 0 - 9 0 - 3 100 random 10
Look for times to drop below 6 minutes with less than 5 errors.
5. When times are down, change ranges as follows.
JAKE: 0 - 9 4 - 4 100 sorted 10
JACOB: 0 - 9 4 - 4 100 random 10
Stick to this until times are down under 6 minutes.
6. Then switch the ranges again:
JAKE: 0 - 9 4 - 4 100 random 10
JACOB: 0 - 9 0 - 4 100 random 10
Stick to this until times are down under 6 minutes.
Notice that steps 5 and 6 are just repeats of steps 3 and 4. You
simply repeat them again for each new number. The hardest
numbers are 4 through 8. After that, it gets easy. When you
introduce the 9's, for example, there are really just four new
-7-
FLASHCARD VERSION 3.8 USERS' GUIDE
problems--he has seen the nines up through 8x9 already.
Let the student know your timing and error goals and set up some
kind of recognition for achieving the goal. For example, when
Jake achieved his time and error goal for step 6, I gave him a
couple of days of only having to do the JACOB profile. "Reward
is sometimes the absence of punishment..."
Now that he has learned the whole thing, he can quit if he does
the first 100 problems in less than 4 minutes. If not, he does
another hundred. This has been an ideal incentive.
PROBLEMS AND QUESTIONS:
Please refer any problems, questions or suggestions to the author
Ed Oliver
PO Box 1087
Sierra Vista, AZ 85636-1087
(602) 459-5452
The ASP Ombudsman and all registered users will be apprised of
any change in address or phone number.
Registered users will receive priority in support, but I am
happy to talk to anyone with a question or comment on FLASHCARD.
NEW PRODUCTS:
Other products under consideration right now include:
MULTI-PLACE: walks student through multiple digit
arithmetic--up to 6 digit numbers.
SPELLING: shows, teaches and quizzes student on spelling and
vocabulary words. Teacher/parent maintains files of words,
definitions and sample sentences. Student sees definition
and sample sentence--must type word. Good practice.
WORD-PROBLEMS: arithmetic word problems with randomly generated
names, objects and circumstances test the student's ability
to pick out key words which indicate arithmetic required.
CLOCK-WATCHER: Display clock faces graphically and require
matching or typing correct time.
SPEED-READER: tachistoscope reading speed/comprehension drill
COUNTING: Additional function for FLASHCARD which requires the
student to count the pattern of spots and type the number.
-8-
FLASHCARD VERSION 3.8 USERS' GUIDE
WHAT IS SHAREWARE?
Shareware distribution gives users a chance to try software
before buying it. If you try a Shareware program and continue
using it, you are expected to register. Individual programs
differ on details -- some request registration while others
require it -- some specify a maximum trial period. With
registration, you get anything from the simple right to continue
using the software to an updated program with printed manual.
Copyright laws apply to both Shareware and commercial
software, and the copyright holder retains all rights, with a few
specific exceptions as stated below. Shareware authors are
accomplished programmers, just like commercial authors, and the
programs are of comparable quality. (In both cases, there are
good programs and bad ones!) The main difference is in the method
of distribution. The author specifically grants the right to copy
and distribute the software, either to all and sundry or to a
specific group. For example, some authors require written
permission before a commercial disk vendor may copy their
Shareware.
Shareware is a distribution method, not a type of software.
You should find software that suits your needs and pocketbook,
whether it's commercial or Shareware. The Shareware system makes
fitting your needs easier, because you can try before you buy.
And because the overhead is low, prices are low also. Shareware
has the ultimate money-back guarantee -- if you don't use the
product, you don't pay for it.
REGISTRATION RULES:
* Registration Fee for the FLASHCARD programs is $10 (US).
* No one but the author may sell the FLASHCARD programs.
* You may copy and distribute the FLASHCARD programs only if:
- All program files remain unaltered and are kept together.
- No attempt is made to sell FLASHCARD, or to profit from it.
- The program is not bundled with any other transactions.
* Anyone interested in distributing the FLASHCARD programs
under other arrangements should contact Ed Oliver.
* If you use the FLASHCARD programs for more than one month,
you must register.
* Schools and child care facilities may register multiple
copies at volume discounts (see registration form).
* When you register you get:
- a diskette with your personalized copy of the latest
version of FLASHCARD
- technical problem support from the author
* When you send in the registration form, you may specify a
personalized note to be included in the software. Where the
evaluation copy says "ShareWare....Evaluation Only....Pay
for it" your registered version will say instead "Registered
with love by ______ for ________" or whatever message you
request at the bottom of your registration form.
-9-
FLASHCARD VERSION 3.8 USERS' GUIDE
REGISTRATION FORM
I wish to purchase:
(_) Single license for private use of FLASHCARD
( $10 [US] -- includes 1 360K diskette)
(_) Site License for use of FLASHCARD on ___ computers
1st through 10th copy used - $10 each [$ US]
all additional copies - $6 each
(for example a site license for use on 25
computers would cost
10 x $10 + 15 x $6 = $190)
(_) ___ Additional program diskettes of latest FLASHCARD
( $1 per 360K diskette)
(X) $2 Shipping and Handling
(_) Payment $ ______ enclosed (check or money order).
(_) Outside the U.S., Canada and Mexico add 5$ (US)
(Money order payable in U.S. Currency)
_________________________________ License 1 - 10 @ $10 =$_____
Name
License 11 - __ @ $6 =$_____
_________________________________
Address Extra disks ___ @ $1 =$_____
_________________ ____ ________ Shipping/Handling = 2.00
City State Zip
Total _______
I got FLASHCARD from: _________________________________________
Personalized Note: (appears on the screen during use)
________________________________________________________________
________________________________________________________________
Send completed form to: Ed Oliver
PO Box 1087
Sierra Vista, AZ 85636-1087
USERS OF FLASHCARD MUST ACCEPT THIS DISCLAIMER OF WARRANTY:
"FLASHCARD IS SUPPLIED AS IS. THE AUTHOR DISCLAIMS ALL
WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION,
THE WARRANTIES OF MERCHANTABILITY AND OF FITNESS FOR ANY PURPOSE.
THE AUTHOR ASSUMES NO LIABILITY FOR DAMAGES, DIRECT OR
CONSEQUENTIAL, WHICH MAY RESULT FROM THE USE OF FLASHCARD."
-10-
FLASHCARD VERSION 3.8 USERS' GUIDE
SITE LICENSE AGREEMENT
The use of FLASHCARD in a school or child care environment
is encouraged within the following limits:
- License fee is paid to Ed Oliver. The fee is computed
based on the number of computers which will run the FLASHCARD
software.
- You may use FLASHCARD on the number of computers paid for
by the license fee. They do not have to be co-located. (If the
City of Los Angeles buys 3000 copies to distribute across the
city, I'd be very happy)
- You can copy and distribute the program to anyone as long
as you observe the guidelines listed under REGISTRATION.
- You may reproduce the documentation as you like.
- You may upgrade your entire site to the latest version of
FLASHCARD at any time for $5.
- Your original site registration will get you one 360K
5 1/4" diskette for each ten licenses, to a maximum of ten
diskettes. You may make additional copies up to the registration
limit or you may buy additional 360K diskettes at $1 each.
I agree to abide by the terms and conditions of this license.
_____________________________ _______________
Signature Date
_____________________________
Name (please print or type)
_____________________________
Title
_____________________________
Organization
DISCLAIMER - AGREEMENT
USERS OF FLASHCARD MUST ACCEPT THIS DISCLAIMER OF WARRANTY:
"FLASHCARD IS SUPPLIED AS IS. THE AUTHOR DISCLAIMS ALL
WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION,
THE WARRANTIES OF MERCHANTABILITY AND OF FITNESS FOR ANY PURPOSE.
THE AUTHOR ASSUMES NO LIABILITY FOR DAMAGES, DIRECT OR
CONSEQUENTIAL, WHICH MAY RESULT FROM THE USE OF FLASHCARD."
-11-